I'm a Principal Research Scientist at
Weta FX, based out of Wellington, New Zealand. My interests include
fundamental algorithms in computer graphics and deep learning, with a recent
emphasis on new representations of shape and texture and their applications
in various diverse domains such as computer-generated imagery (CGI),
computer-aided design (CAD), surgical simulation, game development, movie
production, robotics, medical diagnostics, 2D sketching, digital typography,
visualization of molecular conformations, protein folding, and color. Project
thumbnails follow. New -- Computational Art Page -- Check it
out here: artwork\index.htm. Starting from
an empty digital canvas, I generated each of the images on this page through
purely computational means. The generation code (written in C, C++,
JavaScript, and GLSL) contains various algorithms for inking, sketching,
painting, stroking, filling, texture synthesis, and the like with the
intended goal of providing a compelling tool set for digital artists to
create their best work. The particular images shown are my attempt at
demonstrating this tool set as well as producing compelling art pieces for
their own sake. |
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Shadermaps: A
Method For Accelerating Procedural Shading |
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A New Method For Numerical
Constrained Optimization |
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Antialiasing with Line
Samples |
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Feline: Fast Elliptical Lines for Anisotropic Texture Mapping |
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Game Playing with
Individual |
Note: The images and papers on this site are copyrighted. Ronald Perry, Computer Scientist, 2022. |